It is added to %Damage in calculations Ignore Defense + Enemy PDR/MDR Similar to %Damage but only applied to Boss Monsters. As implied by the name, it is not used in the actual calculation of the Damage but instead after all calculations have been done which makes the stat very important and useful Boss Damage Since in Reboot you have a ton of % damage to start with, atk% is very valuable in order to balance out your ratio of atk% to damage% to maximize your damage output"Ī stat that affects the actual calculated Damage (Range) you see in your Character Stat UI. To maximize this area (damage output), you want to increase the length (atk%) and width (damage%) of the rectangle as much as possible right? You also want to think about balancing the length (atk%) and width (damage%) to be as similar to each other as possible, in order to maximize the area.Ī 19"x1" rectangle only has 19 in 2 of area covered, but a 10"x10" square has 100 in 2 of area covered. "Atk% and Damage % are multipliers with each other.Įasy way to think of it is to imagine your damage output is the area of a rectangle. This stat does not provide much of a Damage increase compared to other stats Some sources of these stats come from %Attack from Potentials, Star Force + Scrolls (Spell Trace), Hyper Stats, Passive Skills and Potion Buffs Damage Bonus (%Damage)Ī stat used in the formula calculation of Damage (Range). ![]() Like AP stats, Attack is used in the calculation of Damage In general when you Level Up, you can use the Auto-Assign feature to allocate your APĪttack is another important stat that your Damage scales from. Some sources of these stats come from Leveling Up, %Stats from Potentials, Star Force + Scrolls (Spell Trace), Hyper Stats and Passive Skills As well, these stats also increase your Defense stat There are some classes like Demon Avenger that's Main Stat is HP and scales off of it. However, Main Stat contributes the most to your Damage and is your main priority compared to Secondary Stats. For most classes, you will have a Main Stat and a Secondary Stat. Stats that your Damage scales from - a stat used in the calculation of Damage. In short, Weapon Mastery stabilizes your range by increasing your minimum damage range STR, DEX, INT, LUK (AP) People will normally use this for benchmarking progression but it can be highly inaccurate since there are many other stats and factors that contribute to the actual amount of damage you do and your DPS Weapon MasteryĪ stat gained from Passive Skills that reduces the distance between your minimum damage range and maximum damage range. When you attack, your damage will be between these two values The first number is your minimum damage and the second number is your maximum damage. Your damage range which Skills use to calculate the damage they deal. ![]() A vanity stat that does not affect your character and is only relevant in a social aspect Damage (Range)
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